Core features
Modular kits, live staging, and HUD-first rewards that ship quickly and scale smoothly. Targeted micro-challenges, custom skins, and opt-in telemetry give teams fast learning loops and players delightful friction.
Toolkits
Drag, drop, iterate — no heavy infra.
Micro-challenges
Bite-sized goals with layered rewards.
How Arcadia Grid runs a live loop
Prototype → Playtest → Ship
Start with a playable slice, run it in a small cohort, collect anonymized metrics, and dial difficulty, reward cadence, and social triggers before wider launch.
Live hooks
Turn events into recurring rituals.
Accessible by default
Respect preferences and reduce friction.
Launch a playable loop this week
Request the toolkit and a walkthrough. Teams see measurable lifts in first-week retention.
Snapshots
Event skins
Sweepstakes, festivals, limited drops.
HUD examples
Low-impact overlays that respect play.
What teams say
“We launched a festival in 48 hours.”
A producer from a mid-size studio — 3x week-one engagement.
“Tooling let us iterate out ideas quickly.”
Indie designer — reduced dev time by weeks.
FAQ
Is telemetry required?
No. Analytics are anonymized and opt-in by default.
Can we white-label overlays?
Yes. Widgets are skinable and modular for publisher pipelines.
Talk to a strategist
Tell us a little about your project and we’ll recommend a starter kit.